Bounty Hunter's Paradise

Chapter 2: A bounty too big



The crumpled notice felt oddly heavy in John's calloused hand. "Runaway Marquise. Reward: 500 gold pieces." Fifty gold pieces would have been enough to tempt him out of his usual brooding solitude, maybe even a hundred. Five hundred? It practically screamed "trouble," a siren song only a fool – or a desperate man – would ignore. He glanced at Eric, his princely partner radiating an almost unbearable level of chipper optimism.

"Five hundred gold pieces, John! Think of the ramen we could buy! And the… uh… other things!" Eric trailed off, a blush creeping up his neck. John merely raised an eyebrow. Eric's definition of "other things" usually involved extravagant silks, rare teas, and ludicrously expensive musical instruments.

Riha, Eric's younger sister, burst into the room, a whirlwind of rebellious energy and fiery red hair. "Five hundred gold pieces? You're actually considering this?" Her tone was laced with the disapproval only a protective younger sibling could muster. "It sounds like a trap."

"It is a trap, Riha," John conceded, his cynicism dripping like honey from a poisoned comb. "But a well-paid one. Besides, a runaway marquise? That's practically begging for a chaotic adventure." He couldn't resist a smirk. Chaos was his bread and butter, or rather, his slightly burnt ramen and lukewarm sake.

Eric, oblivious to the underlying sarcasm, bounced on the balls of his feet. "A marquise! Imagine the stories! The scandalous secrets! The… the… the… fabulous hats!" His excitement was contagious, if only slightly irritating.

"The potential for getting us killed, you mean," Riha retorted, crossing her arms. "This smells like a royal mess, and I'm not cleaning it up."

"Oh, come on, Riha," Eric pleaded, his eyes wide and innocent. "It'll be fun! Think of the adventure! We could even meet some… interesting people."

John sighed. He'd already imagined the scenarios. Corrupt officials, shady nobles, and maybe even a few disgruntled goblins looking for a bit of royal mischief. "Fine," he grumbled, the words tasting like ash in his mouth. "But if we end up facing a dragon or a particularly nasty coven of witches, you're buying the ramen."

"Deal!" Eric crowed, his enthusiasm unrestrained. Riha, despite her initial objections, followed them, her skepticism evident in the set of her jaw. The bustling market square outside their ramshackle apartment buzzed with activity.

The air thrummed with a deceptive normalcy, the quiet hum of everyday life masking the undercurrent of something darker. It was a town that wore its secrets like a second skin.

Their investigation began with the official description of Lady Beatrice, the runaway marquise. The notice described her as "petite, blonde, and prone to impulsive decisions." A picture accompanied the description, showing a woman with an air of bored elegance, eyes that seemed to hold a universe of untold stories. She was not your typical damsel in distress, a fact that both intrigued and irritated John.

The trail led them to the "Velvet Curtain," a speakeasy hidden behind a seemingly innocuous bakery. The outside was a picture of quaint charm, all warm lighting and the aroma of freshly baked bread. Inside, however, the atmosphere was a stark contrast – a smoky, dimly lit den of revelry, frequented by the town's elite. The air was thick with secrets and the intoxicating scent of expensive perfume and something far less pleasant – fear.

Eric, in his finest princely attire, managed to blend in surprisingly well. His effortless charm and sophisticated demeanor opened doors that would have remained stubbornly shut to John's more gruff approach.

John, however, was perfectly content to lurk in the shadows, observing. Riha, clad in her usual rebellious attire – a patchwork jacket and ripped jeans that screamed defiance – managed to find her own niche among a group of young nobles engaged in a heated game of cards.

Their initial inquiries revealed little. The marquise had been seen here, yes, but no one seemed eager to reveal the specifics of her whereabouts or the circumstances surrounding her disappearance. Whispers of a secret rendezvous, a clandestine meeting, a hidden room – the rumors swirled, as dense and impenetrable as the fog that rolled in from the nearby sea.

John's sharp eyes, however, picked up inconsistencies. A misplaced handkerchief, a subtle scratch on a table, a lingering scent of unfamiliar perfume – details that would have escaped most. His mind, a well-oiled machine of deduction, began to piece together the fragments of information. It wasn't a simple runaway case; this had more layers than a dragon's scaly hide.

Through a series of carefully orchestrated interrogations and the strategic deployment of Eric's charm – and a generous tip to a particularly gossipy bartender – John uncovered a connection to the town's mayor, a man named Alistair Blackwood, whose public image was a beacon of virtuous respectability, but whose private life, according to the whispers, was a festering swamp of corruption.

The next stop was Blackwood Manor, a monument to ostentatious wealth and power. The mansion itself was imposing – a testament to both the mayor's riches and his hubris. John, Eric, and a grudgingly cooperative Riha, infiltrated the grand estate under the cover of darkness, their movements stealthy and silent, like shadows dancing in the moonlit gardens.

Inside, the opulence was almost suffocating. Gilt furniture, priceless artwork, and servants gliding silently through the halls created an atmosphere of unsettling calm. The air, however, felt heavy, weighted with the unspoken tensions that simmered beneath the polished surface.

John's investigation revealed a hidden passageway behind a tapestry depicting a suspiciously serene landscape. The passage led to a secret room, filled with documents detailing a shocking network of human trafficking and… magic stones? The very air in the room vibrated with a subtle, magical hum. The stones themselves pulsed with a faint inner light, radiating an otherworldly energy.

It was at this point that the case took a dramatically unexpected turn. Lady Beatrice, far from being a mere runaway, emerged from the shadows, clutching one of the glowing stones. Her eyes, no longer reflecting boredom, burned with an intensity that sent a shiver down John's spine. She was not merely a victim, but a key player in a far larger game.

Before John could react, the room filled with guards, their weapons drawn. Alistair Blackwood himself appeared, his face devoid of the usual affable smile. The once-simple bounty had become a fight for survival. The ensuing battle was a whirlwind of flashing steel, acrobatic leaps, and the unexpected discharge of magical energy from the glowing stone in Beatrice's hand.

John, ever the pragmatist, fought with brutal efficiency. Eric, surprisingly, displayed a level of swordsmanship that defied his princely image. And Riha, her initial reluctance shed, fought with a ferocious energy that even John found impressive. The magic stone, Beatrice revealed, was ancient, powerful, and somehow linked to John's own mysterious past… a past that he was only now beginning to uncover.


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