Developed A SCP Foundation Game

Chapter 103: Chapter : 102 : "If You Hear It, It Can Touch You!"



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The room size is not very big. There is a red Foundation sign on the right wall, and the logo's content is SCP-106.

"SCP-106?" Kiwo was the first to speak, staring at the picture on the sign with wide eyes. "Wait, did we find the 'Old Man'?"

The others were also surprised; they had located the area of SCP-106 so quickly.

"Don't worry, let's go look!" Brit said as he quickly walked into the room, and then the group followed him.

They examined the sign carefully, even taking off their Night Vision Goggles to see more clearly. In addition to the SCP number and class level, there were photos and hazard types on the red sign. The photo depicted the "Old Man," whose dark and rotten face can be said to symbolize the creature. The hazard type on the sign reads:

[SENTIENT AND VIOLENT]

Regarding this point, the group—and even the viewers in the stream—couldn't agree more. The "Old Man," although his intelligence is unknown, is extremely violent.

"It seems that this is the Containment Chamber for the 'Old Man'. It should be inside this metal door..." After observing for a while, Brit said.

He turned his head to look to the side; next to him was the metal door of the containment room which he could enter by opening the door. However, the metal door required a keycard for access. Brit immediately swiped the key card he had received from Vale!

After a beep, the metal door remained inactive.

"Key card level not enough!" Brit shook his head; he was not too disappointed. This was to be expected.

According to the Guide Post, they needed to go to the containment area of SCP-049 first to obtain a Level 4 Keycard before they had the opportunity to open the metal door of the "Old Man" Containment Chamber. The post also indicated that there was a higher-level keycard in the "Old Man" Containment Chamber—a Level 5 Keycard. With that Level 5 Keycard, they would have the opportunity to access other areas.

"We can't get in for the time being..."

"Oh, it would be great if we could get in and get a Level 5 card directly. That would be great..."

"Yeah!"

The others had also read the posts, so they understood. At that moment, they felt it was such a pity.

"It's okay; let's go another way. Maybe we can find SCP-049 later..." Brit encouraged everyone.

The others were not discouraged; after all, this is the flow of the game. If it were that easy, there wouldn't be a solo person who beats the game so quickly. Moreover, it was a good thing to locate the room of the "Old Man" so quickly.

Next, the group returned to the hole in the wall they had seen before. When they arrived there, Brit put on his Night Vision Goggles and looked into the Containment Chamber through the hole.

"Hey, that thing disappeared?" Brit was surprised.

The others quickly donned their Night Vision Goggles. They were shocked to find that the humanoid monster did not exist in the room. Moreover, they no longer had that eerie feeling of being watched.

"It seems that this containment will move when there is no one in it, but I don't know what it is or what kind of abnormal effects it has." Brit guessed. "Let's go! I hope we can find the Containment Chamber of the 'Plague Doctor' soon..."

After looking at it for a few seconds, Brit shook his head and removed the Night Vision Goggles. The others also took off their Night Vision Goggles; they didn't need to wear them all the time since if the humanoid monster appeared again, they would immediately feel the abnormality.

Especially Vale, whose enhanced perception abilities were greatly improved, making his senses much stronger than Brit and the others. Additionally, wearing Night Vision Goggles in a well-lit space would impair their vision, so it was better to take them off.

After removing the Night Vision Goggles, they set off again. They originally had two paths to choose from, one leading to the room of the "Old Man," so now they could only take the other route. This path was a circular passage and relatively short.

They quickly walked to the end and arrived at a metal door. After opening the metal door, they could see a dim and dark circular passage. The passage was only illuminated by emergency lights, so they couldn't see the end.

Brit took out the Navi and checked it. After confirming that there was no danger, he continued to move forward. Upon reaching the end, there was a metal door. Brit checked the super navigator first and opened the door. Then they passed through several consecutive passages, all of which had a similar pattern.

Finally, a few minutes later, when Brit opened the metal door again, they found themselves in a different "T"-shaped hall. In front of them was a small airtight room, and the concrete under their feet turned into a metal path extending toward two gates to the left and right in a Y-shape. Guardrails lined both sides of the metal path, and below the guardrail, pipes were arranged in a cross, some emitting black smoke.

"Go to the right!" Brit made a decision.

The others had no objections, but just as they were about to proceed to the right, Vale suddenly screamed, "SH*T!"

The others were startled and quickly looked at Vale with concern while his face turned pale, and he said with difficulty, "I... I saw a person! Damn, I'm not sure if it's a person. He looks tall and thin, and his hands are ridiculously big."

Vale pointed to the pipes in the darkness outside the guardrail, "It found me and ran away when I saw it and jumped into it."

After Vale finished speaking, the faces of several people changed. Both Kiwo and Plumbella subconsciously moved away from the guardrail.

"It's the anomalous effect of the cowbell!" Brit said worriedly, placing his hand on Vale's shoulder. "Can you continue? If not, you should quit the game first; the four of us will go!"

Vale closed his eyes and took a deep breath, then a determined look appeared on his face. "Yes, I am fine."

Brit sighed, nodded heavily, and patted Vale on the shoulder. "Let's go!"

The five of them then walked towards the metal door on the right. Upon opening the metal door, a straight metal walkway came into view, with black smoke spewing from the pipes on both sides of the guardrail.

They donned their Gas Masks and cautiously walked through them. After reaching the end, they opened the metal door again, and behind it was yet another circular passage.

They removed their Gas Masks and stepped into the passage. When they paused in the middle of the aisle, they noticed a thermometer next to a high-voltage electrical box and two pipelines beside it. The temperature was so high that it turned red.

"Damn you! I'll see where you're going!" Vale suddenly shouted as he spotted something and lunged at it, but he bumped his head against a pipe. "FU*K! I saw it, and it ran away again!"

The others hurriedly pulled him back, and Vale bared his teeth and roared. His head was hot and red, but he didn't care at all. He resembled an angry rooster, trying to catch that thing.

The others looked at Vale, feeling a chill creeping up their spines. They couldn't help but recall the content of the little note from before:

[You've seen it. Now he can hear you.

You've touched it. Now he can see you.

Never ring it. If you hear it, he can touch you.]

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