Chapter 117: Chapter : 116 : This Game Won't Last Long
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Opening the first page and glancing, John couldn't help but laugh.
"Why are you laughing?" Luna looked at John, who had opened the document she had spent much time on and laughed out loud while patting his arm.
"Nothing, your document is too common," John replied, managing a smile.
The single-page manual contains the game's name and the target group, along with its uniqueness, playability, and selling points. Following this is a ten-page manual, as well as the game flow table and the main design document; it's kind of like a textbook template.
"Look, what do you think of this kind of game?" Luna looked a little annoyed and angry, lightly patting John on his arm, urging him eagerly.
"Well, I haven't read it yet," John raised his hand in surrender, turning back with a smile.
Looking at it, John's face showed surprise: "Is this what you came up with?"
"Not entirely. I talked a lot with Evelien and the group privately; they also gave many suggestions," Luna reflected.
Looking at the design document in hand, John realized he could use this GDD; 90% of game companies would enter the project because it is too standard, which would even give the impression that this is a template textbook.
However, the content inside was somewhat familiar to John. The simulation management game is not the same as the mainstream simulation management games but a game themed around dress-up. This type of game is rarer than a zombie-type game, but for John, this theme felt somewhat familiar.
"What made you think of making this kind of game?" John asked, surprised.
Compared to the finished product in his parallel memory, this GDD plan seemed too ideal and contained many errors. But the point is that Luna herself is not engaged in this industry and has only just come into contact with this aspect of game development.
"Because I want to create a game that girls can also enjoy," Luna said, looking at John anxiously. "Do you think this game is creative?"
"Very good! There are very few women-oriented games on the market, and there is great potential," John replied honestly, not merely offering consolation.
Games targeted at the female market aren't completely absent but are limited. Most are ones with blurry boundaries, alongside a few simple women's galgames.
John discussed the game with Luna, then returned to his work.
John, seated at his desk, had a smile on his face as he glanced at the copy placed beside him. An idea formed in his mind: to set up a mobile terminal project development team separately to develop this game project. However, John did not intend to intervene in this project; he wanted Luna to handle it herself. He was curious to see what she could achieve.
It didn't have to be a big investment. Although PixelPioneers Studio is not a large business today, it wouldn't matter if a game costing one to two million dollars failed—just so long as they enjoyed the process.
After all, he didn't have to be responsible to shareholders. He wanted to spend as he wished. Isn't that what making money is all about?
[ ===== ]
One week after "Resident Evil Resistance" went online, various data were released, showing that sales had exceeded 2.4 million copies. While this was not surprising due to the game's low price, what shocked them was the game's popularity.
The popularity of "Resident Evil Resistance" across major gaming communities was like a raging fire, which someone then doused with a wave of oil; from forums to video platforms to live broadcast platforms, it nearly soared to the top of the hot list.
Even players who typically do not enjoy FPS games found fun in this game, such as dressing up. They could wear a long wig for Leon, don Ada's red dress and high-heeled shoes to become a female gangster, or let Ada wear a police uniform like Leon.
Hosts and video creators even set up private rooms to create movies.
In a chat group, a flood of responses erupted, supplemented by a table of data.
"How is this possible?"
"Fake? Although the game is very popular, it's too exaggerated!"
"It shouldn't be."
"Where is this data from? Is it accurate?"
With the upload of a dataset, the group was left dumbfounded. The table recorded game traffic, and one of the games in fourth place stood out particularly: "Resident Evil Resistance".
"The data is not completely accurate, so the fluctuation should not exceed one million," said the person who uploaded the data.
In this small circle of the gaming industry, there was hardly any possibility that someone could intentionally falsify it. After all, everyone is within the same community, and some details become true or false after just a few inquiries. But this data was still surprising.
"It seems there are no items that affect the gameplay in 'Resident Evil Resistance,' just the appearance of the skins. Is it hitting a million per week?"
"And this is just the beginning. Given the current popularity of 'Resident Evil Resistance,' as long as the game remains active, it's a golden egg."
"So jealous!"
The group expressed their shock, but soon different voices emerged.
"This game will not remain popular for long. I predict a recession in about a month," one person replied.
This reply sent the group into an uproar.
"Damn, a big shot has spoken."
"Can you explain this prediction?"
[ ===== ]
In the office of Essence Game, Burkhart Shota, who was previously developing "FireWire," lazily glanced at the group's replies and raised his hand to type on his keyboard.
"It is said that it won't last, mainly because this mode can be easily copied. In major FPS games like 'War,' it's anticipated that this zombie mode will be developed and updated once the official protection period expires. The market will get flooded, and players of 'Resident Evil Resistance' will likely be diverted to those big games—though they won't be the first to draw on the IP linkage of 'Resident Evil.'"
Zheng Wei spoke confidently as he simultaneously created another working group called "FireWire 2."
"Let's go play 'Resident Evil Resistance,' research more, then see if we can integrate this zombie mode into 'FireWire 2.'"
After sending that, he switched back to the chat group, smirking as he read the replies.
Meanwhile, in PixelPioneers, Koch and Evelien were working overtime to develop new content for the upcoming version.