Chapter 11: 1st Ward
It was time to leave the dungeon. As I thought about it the world around me started to disintegrate.
After everything was gone I stood once again in the empty space.
Messages from the system flooded my sight.
[Congratulations host on killing 150 Zombie kills with the Bow > Skill Archery has readched Level 2. The level hasn't increased further because of the support of the Ability: Strengthen.
Congratulations Host on killing 80 zombies with CQC >Skill CQC Has increased to level 8 due to constant use while fighting.
Congratulations Host on killing 20 Zombies with the Hounds of Horror >Skill Hounds of Horror has reached Level 2.
Congratulations Host on reaching Level 10. Please choose your first class.
1. Archer
2. Monk
3. Jailer
4. Mage
5. Warder]
System I have a question. Why is it that I have the skill blacksmith but not the class as an option?
[The Class: Warder, is a production class ment as an introduction to enchanting. It is to allow host to use the class in combination with the skill Blacksmith to make enchanted weapons.]
Oh okay then. Now let's think about the classes.
1. Archer: The class would grant me the additional skills: Accuracy; Swift movement; Mana Arrow and Manifest: Bow.
There were few uses of the skills that I couldn't already do with either my equipment or already existing skills.
2. Monk: This class would give me the following skills: Material Arts; Mantra and Heavy Attack.
These skills with the material arts being the most useful, could be acquired without needing the class. Mantra was useless to me as it allows for empowerment by reciting it. The empowerment would be weaker than my weakest skills strengthened by one of my domains.
3. Jailer: Would grant me the following skills.
Control Chains and Manifest: Chains.
While useful to restrain enemies it was not necessary to pick it right now.
4. Mage: Would grant me the skills: Mana Burst; Incantation and Mana Manipulation.
While it could be strong in the future it was of no use to me right now. I might pick it on a later date.
5. Warder: This class would give me the skills: Rune-Knowledge; Create Rune; Detect-Ward and Ward-break. This class was useful in the future but not necessarily right now. I had the grimoires and the inscription pen already. This made learning actual runes easier and the grimoirs passively gave me more runes to study and use.
But then again this one was the most supptle class I had access to.
I decided to go with the Warder class. It would allow for me to dive deeper into magic and artifact creation which would be useful once I began making my own weapons. It would also allow me to remain unnoticed for the time being.
Why did I choose this class event though it had no combat capabilities? Because Grover and Mrs. Dodds would soon come and I wouldn't be able to slip away every day to level up the other classes.
[Congratulations Host on picking the Warder Class. To level up the class you have to maximize the class skills first. Experience gained from combat while having this class will automatically be added to the related skills outside of the class.]
Suddenly information filed into my brain. It wasn't as painful as I thought it would be but still painful enough to wake someone up from deep sleep.
It took some time for the information to settle in but once it did new ideas and concepts followed.
I felt inspired and took out the Inscription Pen. I took an empty page from one of my notebooks and started scribbling but then I felt my instincts acting up and I had a better idea.
I once again entered the empty space. But this time I stayed there and switched into the second form of The Rivers' Child with all the heads at display. Then I grabbed both of my grimoirs from the inventory.
They started to float as soon as I held them in my hands and turned their pages.
Norse runes and Latin inscriptions unfolded before me as I slowly filled the page of my notebook.
Only for my experiment to fail. The paper cought fire as soon as I had pushed magic into it through the pen.
But I didn't let it stop or discourage me. I started a new experiment as soon as the page was nothing but ashes.
This time I went for something easier.
I wanted to make something that would add the effect of coldness on something. Like a miniature AC. (Air Conditioner)
So I wrote a small text about releasing cool air onto the paper.
I succeeded and soon my experiments escalated. I decided to make an automated refilling system. Refilling what?
I had no idea but the i remembered something sitting in my inventory.
The Anti-Tank-Rifle. I set my eyes on developing a warding scheme that would either make the ammunition infinite or resummon/recall used rounds and transmute them into unused/new rounds.
I while I was thinking about it I had another idea. Why not inscribe the rounds with different effects such as explosive or poisonous. For the tougher enemies.
But back to the Warder class. The way of leveling the skills up and maxing it out was to make wards. But what wards could I create and where would I put them.
The I was struck by inspiration. What if I made one like the fidelious charm from Harry Potter? My instincts told me that it was possible but might cause me trouble if I just keyed it towards/against monsters. So that hey can't find my room for example.
I got to work on another paper. This time I used Norse runes for hiding and protection while also creating a new rune meant to cause misdirection and another to block detection.
I had my own warding scheme ready within a few hours.
Now it was only a question of how would I apply it, where would I place it and how can I key myself and later on sneakily Grover into it.
I could go with blood but that would mean I had to either make Grover bleed without him noticing or asking for some.
Both was not an option.
Mana could work but how would I design it? Would I allow the maximum of two people hidden by the ward? Would I allow only me an satyrs into the room or was it possible to allow Grover entry and let the ward scan his Mana Signature and automatically key him in?
The last one sounded like a wonderful idea but I had to add a condition or two into it.
1. Only those allowed inside by me can be scanned and keyed in.
2. Only those that have spent the night inside will be added to the ward.
The first condition stops anyone but those I allowed inside to be scanned.
The second one would be the condition that, when fulfilled, would actually start the scan.
I went to work and had to reverse engineer a healthscan ritual, add a magic component to it and write the conditions down in Latin before turning the entire thing into a set of newly created runes.
Four runes signifying hiding, protection, scanning and entry.